Release Date: August/2016
Team Size: 2
Project length: 4 months
Engine and Tools: Unity, Adobe Photoshop, Adobe Illustrator
Role: Programmer, artist(sometimes), game designer
Tasks: I made the concept, designed and programmed the whole game.
SpaceCows was born in a night of Semptember 2015 after I told Andressa Kranen that I wanted to be a game developer, but I thought I wasn't good enough. She gave me my kickstart that night by helping me with my insecurities and to design the game. During the morning of the next day she gave me all the first assets of the game.
Later that day we had our first test build.
SpaceCows is a arcade mobile game, where you have to abduct as much cows as you can.