Release Date: August/2016
Team Size: 2
Project length: 4 months
Engine and Tools: Unity, Adobe Photoshop, Adobe Illustrator
Role: Programmer, artist(sometimes), game designer
Tasks: I made the concept, design and programmed the whole game.
SpaceCows was born in a night of Semptember 2015 after I told Andressa Kranen that I wanted to start developing games as my profession, but I thought I wasn't good enough. She just gave me my kickstart that night. We designed the whole game together and the next day she gave my all the first arts of the game.
Later that day we had our first test build.
SpaceCows is a arcade mobile game, where you have to abduct as much cows as you can.