Release Date: August/2016

Studio: Self-Publishing

Platform: Android

Team Size: 2

Project length: 4 months

Language: C#

Engine and Tools: Unity, Adobe Photoshop, Adobe Illustrator

My Participation

Role: Programmer, artist(sometimes), game designer

Tasks: I made the concept, designed and programmed the whole game.

Extra Info

SpaceCows was born in a night of Semptember 2015 after I told Andressa Kranen that I wanted to be a game developer, but I thought I wasn't good enough. She gave me my kickstart that night by helping me with my insecurities and to design the game. During the morning of the next day she gave me all the first assets of the game.
Later that day we had our first test build.

About The Game

SpaceCows is a arcade mobile game, where you have to abduct as much cows as you can.

Play the Game